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Visual work for a Roguelike, RTS-RPG heavily inspired by Warcraft III custom maps.
Work includes but is not limited to designing and implementing Shader and VFX
Work includes but is not limited to designing and implementing Shader and VFX
Artist statement
I am a 3D Visual Artist focused on VFX and shaders, with additional expertise in game design & development. My work is unique and valuable because I combine technical and artistic skills to create captivating and immersive experiences.
Ambities
Couple of years of experience as a tech artist and/or multi-disciplinary developer in a studio and/or in 5 years I would like to believe I have released my solo project (Sci-fi, fps, tower-defense roguelike) on steam and have started my own self sufficient smallish studio
Geleerd tijdens de studie
Teamwork makes the dream work
Overzicht van publicaties / exposities / prijzen / concerten / voorstellingen etc.
Nothing, zilch, diddly-squat, nada, nieko