What is your specialty, what makes your work unique? Or place your artist's statement.
My goal is to design levels that match the user experience of the game.
I want to create levels that get players into a flow, that are playful and intuitive to play.
What are your ambitions? What do you want to be in five years?
In five years I want the company Mindless Games (which is founded with five fellow students) to have a positive reputation in the indie community, that we are financially independent, that we have released our game Limes Legends and that we are working on a sequel or an other game.
What is the most important thing you have learned during your studies?
The two most important things I've learned are:
"If you want to go fast, go alone; if you want to go far, go together".
"Be open to the input of others, you are not always right".
List of publications / exhibitions / prices / concerts / shows etc.