Players (known as the Troupe) are whisked away in their dreams by the Puppeteer, and placed into archetypes starkly opposed to their own, real-life personalities.
Playing as these archetypes, the Troupe is placed in a completely randomised play (be it a quest, a tragedy, a comedy) wherein they must adhere to their archetype's character while trying to deal with whatever the Play throws at them.
I believe that interactive experiences carry the unique ability to share experiences in an inherently immersive way; they can establish a deeper level of understanding and empathy in its participant.
As a game designer, I wish to use this 'superpower' that games have; employing it in the development of experiences that centre around challenges faced by people, to others who don't, haven't, or cannot experience them in their daily life.
Whether it be a tabletop RPG that aims to convey the feeling of gender dysphoria, or a dreamscape simulator revolving around the fear of dreaming; it hones in on why I personally play games, and why I make them.
For the next two years, I'll be working on a master's programme in information design at Design Academy Eindhoven. Here I hope to develop a deeper understanding of my preferred medium of interaction and develop a final thesis project that helps exemplify my creative identity as a game maker.
My dream is to be able to undertake projects I believe in, as freely as possible. I'd love to involve people who are passionate and knowledgeable in the many fields where I am severely lacking, and rich in experiences much unlike my own.
Learned during the studies
HKU made me define for myself what I want my creations to achieve. It taught me how to take an idea from its abstract origin into a tangible final artefact, importantly without losing the things which made that idea special and valuable in the first place.