Artist statement
My specialty is stylized 3D art. I pride myself on the attention to detail I have in my work, in starting at the research and concept art. I like to put thought and research into my work so I can create believable assets, even if what I make doesn’t exist in the real world.
Ambitions
For the time being I mainly want to focus on finishing Picterra and expanding my portfolio. Me and the rest of Team SoepSoup have been working on Picterra for about a year now and I look forward to seeing what this project will become once it is finished. Not only because it will make for a nice portfolio piece, I also think it will turn out to be a very fun and beautiful game and I can’t wait to see what the reception will be once it is released. Please wishlist Picterra on Steam ;)
Learned during the studies
I think the most important things I learned at the HKU aren’t the things I learned in any classes, but mostly what my direction is as a game artist. When I started here I knew nothing about the process of making a game, I had only dabbled in 3D art and had opened a game engine about maybe a total of 3 times. But now I consider myself a decently competent 3D prop and environment artist and I am able to turn my 2D concepts into usable 3D assets.
List of publications / exhibitions / prices / concerts / shows etc.
Picterra - INDIGO Discover Showcase 2024