I focus mostly on game mechanics, the ways the player interacts with the game. Every design decision impact different aspects of the game, even in subtle and indirect ways. When I work, I make sure to analyse this ripple-effect as efficiently and thoroughly as possible.
I want to have fully released an own game (with a team) on a public platform, like Steam, and to have cultivated a playerbase for it.
Learned during the studies
Creative thinking and finding inspiration from every source you can find. I also learned a ton about how and why people play, how to research my designs, and how to efficiently work and plan with a team.
List of publications / exhibitions / prices / concerts / shows etc.
GDWC 2020 Official Selection with the student game 'Nowhere in Sight' https://thegdwc.com/pages/game.php?game_guid=7f25698d-597d-469a-8fa5-6a9934c35290
INDIGO Discover Showcase 2023 with the game 'Lichbound'
Co-Founder BeeYou Games: https://www.linkedin.com/company/beeyou-games/
Co-Founder Grim Leaper Studios: https://www.linkedin.com/company/grim-leaper-studios