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Graduation project
A game-ready interactive weaponshop, where testing weapons is the main objective, so I can motivate Action-RPG players to test a weapon and support them in choosing one. This all without the use of a GUI menu (Graphical User Interface).
Artist statement
Nadja May is a 3D environment and prop artist with a love for drawing, making environments, researching, Blender and Unreal Engine 5.
Ambitions
I hope to work at a fun AAA of indie game-studio with nice co-workers. I hope to learn a lot and I hope to have a lot of fun.
Learned during the studies
Working together!
List of publications / exhibitions / prices / concerts / shows etc.
2024 - Graduated with Double Honors
2023 - Certificate of Achievement, Global Game Jam, Jeonbuk, South Korea.
2023 - Career finalist & Draft Selection, The Rookie Awards, The Rookies
Online-tutorial: Using vertex paint on trimsheets to create unique story-telling assets
I made a tutorial for my double honors about trimsheets and how to use them with vertex paint (in Unreal Engine 5) to create unique assets.
https://upd-tutorial2024.carrd.co/
https://upd-tutorial2024.carrd.co/