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How can I as a Unity developer create root motion character movement and -best practices that can easily be adopted by other Unity developers?

Artist statement

I'm a rigorous developer who focuses on building stable and reusable solutions. I prefer a combination of Component-based and Pain Driven Development, ensuring quick results that are designed to be extended.


Stable relationship, stable job, stable housing situation. Probably too much to ask these days but ey, dem's gaols.

Learned during the studies

Watch your mental health.

List of publications / exhibitions / prices / concerts / shows etc.

I would like to work on my portfolio after I graduated.