Pepijn Kok - VR gameplay and mechanics developer

pepijn kok
About Live events
The presentor has activated the presentor mode. Would you like to follow?
Follow presentor
You are following the presentor.
Stop following presentor

Game Development:
VR Gameplay programmer


    If(CheckSurrounding() == Mood.Mad){
    } else if(CheckSurrounding() == Mood.KindaIntoIt){
class Pepijn {

This is basically all i do when I find a new system to mess with. (Even though this isn't a system, but the statement is still true)


Hey! I'm Pepijn, and I like VR, 3d Art, 2d Art, Animation, building Gundam, and making fun of random stuff or on random occations!

Here's a quote I think about every day: WARNING!!! VERY DEEP CONTENT!!!!


Don't worry about this page, it's all over the place and i love it! The main reason for this page is to showcase myself so you can see the madman that worked on a unity tool for about a week, and after that got stuck perfecting a nonexistent problem.

So anyway, find my portfolio, there's more info there, or find my project: The VR GESTURE RECOGNIZER, or as i like to call it, my personal nightmare! (Trust me, it's hard trying to get a Neural Network to do what you want)

Ye, have a nice day, and don't forget to come back for any more shit ideas of mine! I'd love to show you my shit collection!

Coundown till i've lost all my SANITY