Hello, my name is Selina Geboers.
I am a 3rd-year student still looking for an internship starting February, my current focus is on 3D modeling and environment art.
If you are interested in seeing more of my work, please follow this link
In this project "HoloFlow", I worked as an all-round 3D artist. I spent most of my time on modeling/sculpting, making textures, working in Unity, and I also did some scripting.
In Unity, I focused on making the environment and doing some scripting to improve the scene, for example, I wrote code to change all the environment materials over time.
Models scene 1
I also made a couple of particle effects for this project.
Like these particle trails on the left that were originally going to follow the gem streams that later were repurposed for the second scene and particles covering the hands on the right.
The second scene was made in a span of 2 to 3 weeks, where I was responsible for the ruin models.
I also worked in the engine to place my models and make some animations, and where I attached my particle effects to all existing rockets.